August 2017 |
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EMAIL INTERVIEW – Dan McCarty and Ken Sinclair
Dan McCarty, President and Owner, QA Graphics
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Sinclair:
How did QA Graphics venture into Virtual Reality?
McCarty: Virtual
Reality is already changing how industries conduct business and how
investors capitalize on commercial properties. For QA Graphics, this is
simply just another step forward from our already photorealistic 3D
video creation that we are producing for our clients. VR allows you to
get your point across by giving customers realistic views from any
perspective in a hyper realistic way. Plus, you are saving time
and money, which is another key factor. We see this fitting into
several industry areas of our client base and want to be able to offer
our clients that next step.
The example of the commercial property we created is just the start to
our capabilities. View the 360° virtual tour of the neighborhood here:
http://bit.ly/PT360VR
Sinclair:
The example you created started in the Commercial Real-Estate industry, what are key factors of VR that apply to any industry?
McCarty: With
technology rapidly changing, traditional methods in the commercial
real-estate and other industries as well are tapping into this newer
offering. Some key factors for VR is flexibility, mobility, affordable,
and usability.
By the power of your smartphone that you carry in your pocket already
and a headset or a video player on a cpu which allows you to rotate and
view, you can accurately view a building. Seeing it as if you are
there, yet be sitting at your desk. There is no traveling and your team
can focus on other larger task at hand, while you let graphic
professionals like QA Graphics work on the 3D modeling and VR creation.
Saving you time and money by allowing you to view any potential issues
before completion.
Sinclair:
What are other ways you see your company venturing into with VR?
McCarty: QA
Graphics see several opportunities with virtual reality. One way we see
it progressing is by incorporating it into our dashboards. We have been
doing video fly throughs already for dashboards and other applications
used for marketing. With this added feature, we see it being able to
show a manager live data and incorporate important stopping points of
interest. Educating Facility Managers on their energy use by bringing a
typical 2D design to life.
[an error occurred while processing this directive]Sinclair:
How will VR impact the construction phase?
McCarty: Stakeholders,
Facility Managers, or Construction workers for example, will be able to
visualize a space, space planning, or new construction like never
before. Allowing all of those involved in the project to have insight
into the process earlier will create better communication in
coordination, modeling, and quality control for example. Creating a
better environment for feedback, highlighting features that would
typically be overlooked, or address common questions. You will be able
to be on location or hundreds of miles away surveying what is currently
there, then peer into the future for what will be installed. All of
this will now be capable just by placing the headset on.
Sinclair:
How do you see virtual reality taking shape in the building automation world?
McCarty: Virtual
reality will become a tool for people out in the field such as,
Facility Managers and maintenance. By being able to see issues that
arise within the walls that they could not see otherwise. With the
ability to apply layers, a manager can take away the wall view to see
the right of ways for the electrical, plumbing, ductwork, and any
utility really, to see situations within the wall accurately.
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