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|Metaverse : Move beyond the hype
Challenging and changing status quo, one "digital" step at a time
Hope you are doing well.
The Metaverse is getting quite some attention these days. To help explain what it is and what's going on, I wrote an article on the same recently. Happy to share it with you.
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Also, I recently participated in a webinar on Three things SME's should know about IoT, organized in Brunei. Here is the video link:
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If you have thoughts, comments or suggestions, it will be great to hear from you.
From the birth of the Internet to current times, we have seen disruptive changes across all industries that the Internet has touched. It has redefined everything: business, education, entertainment, sports, and healthcare, to name a few. It has transformed and changed how we interact through various social networking platforms. We live in an exciting era of change, and in fact, we will witness another Internet inflection point - the Metaverse.
Although it is in its early stages, the Metaverse will change how people interpret and interact with technology and themselves. Some define the Metaverse as a virtual world platform that allows people to interact. Some relate it to virtual reality and describe it as Web 3.0. This article views it as a broader term that seamlessly connects our physical world with several virtual world platforms using existing or newer interfaces.
Some experts state that the 3D experience is one of the most critical aspects of the Metaverse. Given its thirst for network speed and high level of interaction, the gaming industry is leading this space and has a decade of head start developing such experiences. The closest example we can relate to the Metaverse exists in gaming platforms such as Roblox, Second Life, and Minecraft. These gaming platforms provide users with an immersive 3D experience of a synchronized view. However, the current platforms have performance limitations and can support only several hundreds of users on the same server.
In 2021, two significant events defined the emergence of the Metaverse. The first was Facebook rebranding itself as "Meta," and the second was the IPO of Roblox and seeing its market capitalization touch $80 billion. Bloomberg estimates that the Metaverse will be an $800 billion market by 2024.
For complete article click here https://www.linkedin.com/pulse/metaverse-move-beyond-hype-sourav-rout/?
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